#pragma once
#include <Entity/Entity.h>
#include <IPlayerForce.h>
class EntityManagement;
class Ship : public Entity,public IPlayerForce
{
    friend EntityManagement;
private:
    real hp, maxhp;
    int capacity = 5;
    int carry=0;
public:
    Ship();
    ~Ship() = default;
    real getHp();
    real getMaxHp();
    void setHp(real hp);
    int getCapacity();
    int getCarry();
};